Allegorithmic Substance Designer 18.104.22.168
Size: 276.43 MB
Mac Platform: Intel
OS version: 10.10+
Processor type(s) & speed: 64 bit
RAM minimum: 8 GB
Video RAM: –
[Iray] Add “IQ” mode for cloud rendering
[Iray] Update to Iray SDK 2016.1.5
[MDL] View in 3D View does not work properly the first time
[MDL] gradient_interpolation_linear is not exported with the full path
[MDL] newly created frame bottom right corner is exactly aligned with the related node
[MDL] Root material thumbnail does not update in some cases
[MDL] Crash when delete all nodes and redo
[MDL] Sluggish performances in the graph display compared to Substance Graph
[MDL] Can’t export MDL module because of IOR parameter
[MDL] Displayed parameters don’t correspond to the selected node
[3D View] MDL Material that comes from an MDL Graph is not reseted when root node is deleted
[3D View] Default camera framing is lost after loading fbx’s mesh
[3D View] Texture assignment is not kept when switching to Iray
[Iray] Warning message from IRay when moving camera
[Iray] Crash when switching to Iray
[Iray] VCA password is not saved
[Graph] Crash when deleting nodes
[Graph] Pressing CTRL to copy link doesn’t work with Material mode
[Graph] Crash when deleting output node in an instance node material
[Bakers][3D View] Can’t load high definition mesh
[Mac][3D View] Crash when trying to restore detached windows on secondary monitor
[Parameters] Cannot edit a value in a spinboxedit without removing the suffix
[UI] Use “Cancel” when closing SD should stop message box
Crash when opening two 3D Views
Crash in Alg::Scripting::Engine when using lots of VisibleIf condition
Files get deleted by autosave if a .algautosave file exists
Full release notes at https://www.allegorithmic.com/products/substance-designer/release-notes
MATERIAL AUTHORING SOFTWARE
Substance Designer is a node-based non-destructive application for creating materials. Edit complete texture sets fast with the non-linear workflow and see your changes apply simultaneously to all your outputs. Unleash the power of Substance Designer and focus on what really matters: your art.
Use Substance Designer 5 to create materials using compact and handy nodes. Want to change something while you’re working? Revert to any previous step while keeping your work. No need to worry about tiling, either – Substance Designer handles it automatically.
Use the real-time PBR viewport to preview your work exactly as it appears in Unity and Unreal. Match any other game engine via custom shaders. Create photo-realistic renders with Iray path-trace technology while working, embellish your work with Yebis post-production effects, and share portfolio-ready materials directly on ArtStation.
Emulate natural effects with a range of noises and filters for real, natural-looking materials that complement your powers of expression and creativity. All materials available on Substance Share.
Bake AO, normal, ID, height, curvature, position, and other maps quickly and easily within Substance Designer.
Adapt Substance Designer to your workflow with batch tools, scripting, and more. Substance Batchtools is a set of command lines allowing you to script some of Substance Designer process. Those command lines are very powerful in order to apply a set of operations on a huge quantity of meshes. Stay flexible while creating and change anything up until the last minute.
Substance files (.sbsar) can be read natively in a huge number of applications, allowing a streamline workflow with your favorite tools.
More info: https://www.allegorithmic.com/products/substance-designer